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Cause Of Death (Fabled) By Ellie (silverrzz)
The call of the reaper is loud, cries of the dead are silent.
Overview
With the Cause Of Death fabled in-play, good receives an information overload about precise information on their killers!

What an easy solve for the good team right? Well, yes, up until some meanly placed poisoning hits a player and then everything goes out the window!

The information given to players can be messed with in many deceiving ways... A Minion killed by the Vigormortis is going to lie about who killed them or a player killed by the Gossip might throw shade over at the wrong players.
Examples
- John, the Imp, kills the Empath. At the end of the night, the Empath learns that John is responsible for their death.

- John, the Imp, attacks Amy, the Mayor, who bounces the kill onto the Washerwoman. At the end of the night, the Washerwoman learns Amys ability is what killed them!

- Ellen, the Pukka, attacks the General. Tomorrow night, the General dies while poisoned, and learns anyone else except Ellen.
How To Run
At the end of each night, wake each player who died that night and point to the player most recently responsible for their death. Remember to change your response for special effects like Mayor bounces, or if the victim is drunk or poisoned.
Tip
Don`t tunnel too much on players who might be being framed. And don`t discard it when every dead player comes up with different information, it could narrow down that the Lil` Monsta is being passed between a certain set of players... or that the demon is messing with the information through poisoning.
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