loading animation

Mutineer (Outsider) By OrangeSocks (orange.socks)

Ability

Each night*, choose an alive player. If both choose the same, evil wins. The 1st Mutineer to choose the Demon becomes evil. [+1 Mutineer]

Overview

The Mutineers coordinate to learn non-Demon players, but one might betray the other.

* During setup, the extra Mutineer replaces a Townsfolk.

* Each night except for the first, they choose a player. If they are not the Demon, nor the player the other Mutineer chose, nothing happens. If they are the Demon, the Mutineer becomes evil. If both Mutineers chose the same player, evil wins immediately.

* A Mutineer turning evil due to their ability can only happen once per game. Any other (instance of the) Mutineer that chooses the Demon does not become evil.

* Mutineers act one at a time, not both together.

* If a Mutineer is created mid-game, only one is created.

* If the first Mutineer to choose the Demon is drunk or poisoned, they do not turn evil, nor does any (instance of the) Mutineer that chooses the Demon in the future.

* If one Mutineer is drunk or poisoned but the other is not, them choosing the same player still results in an evil win. If both are drunk or poisoned, choosing the same player has no effect.

Scripts showcasing this character...